Mina the Hollower - **SPOILERS AHEAD!!*** How to Unlock the Blameless "Good" Ending
Yes, it is real. Mina the Hollower has a hidden secret ending! Here's how to discover it.
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****Warning Major spoilers are ahead!!!****
If you've finished Mina, you've probably wondered if there's an alternate ending. There is...but it's not quite what you think. Today we're going to detail how you can go about it!

How the "Good" Ending Works
During the dinner scene at Radiant Manor, Lionel normally asks the dinner guests if they have any complaints about Mina. In a normal playthrough, the guests bring up Mina’s various misdeeds.
In a blameless run, no one has anything bad to say.
How to Check If You Are Still Blameless
You can check whether you are still on track by visiting the Underlab.
If the Spark Restorator has a faintly blinking blue-green light (shown above), you are still eligible for the good ending!
If it is not blinking, Mina has done something Lionel can blame her for.
Good Ending Requirements
To unlock this ending, you must reach the dinner scene at Radiant Manor without doing anything “bad.”
General
Do not break or attack candles. You can break up to 4 candles, but breaking 5 will disqualify you.
Do not break or attack street lamps.
Do not dance with Grinnsly.
Do not fish up any collectible fish.
Do not become Beast Mina.
Do not do any Klumpy surprises.
Do not defeat the Dugin.
Loner’s Landing
Talk to Cappy a few times before leaving him.
When Cappy asks his question, answer with the nicer option.
Ossex Orphanage
Skip the orphanage cutscene.
Do not break any presents in the orphanage.
Ossex
Donate Bones to all of the beggars.
Do not extend Furl’s nose.
Do not borrow Elizabeth’s head.
Do not battle Wonder Willis.
Use the train only 1 time. This counts whenever you arrive at a station. However, if you lose to Thorne in Frozen Trainyard, taking the train back to him will not penalize you.
Do not bypass Komodore into the Music Hall.
Do not buy enough weapons for Armand to get mad. Buy 1 weapon maximum.
Do not buy from Panino.
Do not talk to the Rich Lady. She is the gold passerby in the high street section of Ossex.
Do not kick the can with the children in front of Lionel’s mansion.
Do not take the bike in the back of the house.
Sell at least one item at Pawnty’s Exchange.
Do not look through the telescope.
Do not hit back if Frayd robs you.
Southern Outskirts
Do not save Rhene.
Knight’s Rest
Do not visit Mina’s grave.
Queensbury Crypt
Do not dig up all the graves for Gravedigger Sodsby.
Do not trigger Midden’s fight.
Do not entomb The Duke.
Sandfalls
Do not touch Mite.
Nox’s Bayou
Do not kill the Mock Moon.
Eastern Heath
Do not cut down the kite.
Do not defeat Maxi.
Western Wilds
Do not do Franz’s quest.
Do not get caught in the darkness.
Backwaters
Do not take Pinky’s ladder.
Do not give Buffo his full jug back.
Mirror’s End
Do not return any brains to Dr. Naught.
Kindlewood
Do not burrow under Gourdan.
Do not step on the leaf.
Do not help the Tomato Farmer with drinking vials.
Do not see Dark Deluxy.
Septemburg
Do not release any scarecrows in Septemburg.
Save all of the schoolchildren from The Carving Man.
Bone Beach
Do not save the fiancé.
Do not break the message in a bottle by the shore.
Coltrane Peak
Do not interact with Rupert the Artifact Seeker.
Do not defeat Mirren.
Final Step
If you have followed all of the requirements, continue to the deeds dinner scene at Radiant Manor. Surely, Lionel couldn't have an issues now?

Special thanks to our brilliantly quick speedrunning friend Magic Mad Man for being the first in the world to ever accomplish this monumental feat (during our internal playtests!). Here's a video of him in action:
He even shows off a bit and pulls off some magic with a -5% item completion at the same time...madness!!