Mina the Hollower Update Notes
Follow this guide to make sure your version of Mina the Hollower is the latest and greatest.
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Read on for what’s going on within the groundbreaking construction of Mina the Hollower! Note that a lot of these are minor details for those interested and may even include some light spoilers for the game. We’ll be sure to let you know on our home page whenever we add big new content!
If you encounter any issues while playing the game, contact: [email protected]
Note: the beta branch on Steam is our testing ground for new content. Right now it includes the ability to shuffle warps in the modifiers (if you've beaten the game). Note it's very possible you'll run into bugs with this feature (that's the point of the beta!). If we update the beta branch on Steam to address bugs related to shuffling warps, it's very likely to invalidate your entire run. Sorry in advance!
Current Version
Steam: 1.0.6 (148461)
Beta Branch: 1.06 (148461)
Intel Mac Branch: 1.04 (r147752)
DX11 Branch: 1.0.6 (r148375)
GOG/Humble: 1.0.6 (r148372)
Switch 1 / Switch 2: 1.0.5
PS5: 1.0.5
Xbox Series X|S: 1.0.5
Version 1.0.6 [r148662]
[Linux] Fix: Adjust library linking for increased compatibility
[Linux] New! Command line argument “-force-device-index [number]” can be used to specify Vulkan device
[Switch 1|2] Fix: Confirm/Cancel Swap saves properly
[Linux] Fix: Improve Wayland support
[Linux] Fix: A substantial memory leak affecting some systems
[Linux] Fix: Crashes when switching between windowed and fullscreen modes
[Xbox] Fix: Title screen now attempts to upload to achievements if feats unlocked
New! Command line argument “-disable-rgb”
New! Autoscroll level design changes
New! After unlocking, hold the ability button on the title screen for 1.5 seconds to swap title screens.
New! Option to put Shield toss on ability input
Fix: Startup crash caused by some controllers
Fix: Corrupted weather effects on Intel Iris Xe graphics
Fix: A few issues where you could get stuck in a wall after using a bounce plant and queueing an attack
Fix: Could get stuck ejecting from a wall if you landed from a fishing rod jump onto a speed bump
Fix: Weapon trio modifier would also give you the first upgrade on the first weapon you picked
Fix: Beast Mina uppercut could clip through carryable objects like bouncy calciums
Fix: Palette issue when using proto spark near bayou entrance
Fix: Entities & anim tiles would not spawn until the end of the proto spark sequence
Fix: Could softlock by getting the Coltrane train to leave, then jump off a ledge and respawn inside the train
Fix: Godredd is no longer a nudist
Fix: Dead summoners could fire their projectile if the player was in range immediately on screen transition
Fix: Crash when talking to gourdan while in the middle of picking up his bonestone
Fix: Could break Sandfalls TNT with hammer upgrade and a few other unintended methods
Fix: Pinky could cancel your death by grabbing you
Fix: More localization fixes
Fix: Madd House right leg was missing a hitbox
Fix: Mina ear cut inconsistencies
Fix: Hide window border is respected when the game is relaunched.
Fix: Rare issue where brain boss could fall into a pit and die
Fix: If you died to the 3rd phase of The Congealed, then fell into a pit during the death sequence and revived via Proto Spark, a second copy of the boss’s phase 1 form could respawn and fight alongside phase 3
Fix: House hitbox fixes
Fix: 3 tile burrow jump
Fix: Lightning damage during jump down
Fix: Dinner NPC can’t turn facing
Fix: Hitting Deluxy
Fix: Bouncing on plant from wall burrow
Fix: Spark from defeated enemy not doubly sent during level up
Fix: Stick disabled issues
Fix: Godredd is no longer a nudist in German and Japanese
Fix: Level up amounts fixed up if messed with modifiers
Fix: Level up amount correct for first level in NG+
Fix: Dodging pendulum feat damage not resetting counter
Fix: Dagger upgrade discarding jump input with Weapon Ability Input toggled
Fix: Warp can’t be used during race
Fix: Lady Susan would repeat her line about having a discount on the next purchase if you talked to her immediately after using the discount
Fix: Could walk through Lionel
Fix: Could get feats hitting Lionel
Fix: Could get stuck if hit while charging your burrow attack under glass as Beast Mina
Fix: Could not burrow out of Hustle Bustle + Tumbling Tutu
Fix: Ring Master would say the wrong target score if you talked to him after leaving & reentering the room
Fix: Jump hang time inconsistency at certain frame rates and game speeds
Fix: Beastium Convergence effect would trigger with only 5 beastiums if you only had 5 trinket slots available
Fix: Beastium crash petting Mite
Fix: Cracked ice respawns on Proto Spark death
Fix: Room transition while input disabled for Maxi
Fix: Stuck talking to Rhene with underlabs closed modifier on
Fix: Could grab hanging hook just as it was about to close
Fix: Could get stuck on death flash when dying around the same time as killing Grand Hand
Fix: Thorne spitting you out into room transition
Fix: Shield sometimes hit enemies every frame if you attacked while blocking
Fix: Dugin OOB
Fix: Could get caught on ladder during train delivery cutscene
Fix: Plasma jug trinket effect would render in front of boss names
Fix: Fall buster shot could occur with zero ammo
Fix: Ticket machine gives out item if donated already
Fix: Fishing bobber doesn’t jump skipping layers
Fix: Collection menu navigation
Fix: Removed tile of floor from water in Backwaters
Fix: Long nose collision issues
Fix: Weapon stuck out on same frame hit
Fix: Blaze never finishing the race
Fix: Fish shadow stuck in death state
Fix: Vaamir would sometimes throw his bones in an unreachable position in Kindlewood
Fix: Lightning grip deactivates when unequipped
Fix: Could clip a half tile into the wall when exiting the burrow walls in Kindlewood
Fix: Spark catcher works with multi-piece enemies
Fix: Could hit a switch through the wall with the wiggle whip in Astral
Fix: Adjusted fishing wall ejection to favor placing you near the enemy you grappled to
Fix: Not visible after level up
Fix: Cheats that ban items don’t appear in shops
Fix: Magic sign adjustments
Fix: Passerby that talks about the train doesn’t appear if you’ve donated to it.
Fix: Duke stuck trying to run out of Duchess room
Fix: Meteor doesn’t occur if exiting on same frame
Fix: Mirror mode also flips audio panning
Fix: Added some fishing blockers in Astral and Bone Beach
Fix: Improved health bar when using Mist Shift + Joule Syringe + Vascular Syrup
Fix: New game plus modifier is now locked behind beating the first new game plus.
Fix: Modifier seed not saving
Fix: Thief and thorne can’t spawn together
Fix: Spikes considered same height as bridge
Fix: Hold to trigger modifiers a little harder to activate
Fix: Large bone hud used if leveling slower modifiers are on
Fix: Scarecrow key wouldn’t be there if you left without collecting it and returned
Fix: Skipping bosses with Recall Disc
Fix: Lady Susan shop portrait now appears
Fix: Clear NGP modifier if you advance ngp
Fix: Ultima doesn’t pull you in mirror
Fix: Hitting spark cage no longer resets combo
Fix: Keyboard prompt on HUD not paletting with the rest of the HUD
Fix: Was possible to die with Infinite Health modifier active in some scenarios
Fix: OOB when respawning via proto spark after getting crushed against the bottom of the screen in the final auto scroller
Fix: Beckoning Collar demon is now lactose intolerant due to all the cheese you’ve been feeding it
Fix: Crash on The Congealed using Spark Catcher
Fix: Mist shift health recovery boss adjustments
Fix: Willis / Carving man attack damage adjustments
Fix: Rope climb canceling death
Fix: Plasma jug sorts by ‘Most used” properly
Fix: Raft wrong palette in collection menu
Fix: No darkness modifier keeps away monster
Fix: No aggro modifier applies to guards
Fix: Poof poof can’t push fire
Fix: Can’t respawn on cracked ice
Fix: No save on Thorne train entrance
Fix: Train pass message from Pawnty
Fix: Player not applying attack stat trinket effects properly for following attacks: Shield bounce, Double Jump, Mandrake, Hammer Explode, Raft Impact, Leashed Phantom Explode
Fix: Seed modifier input fix at 120 fps
Fix: Radiant Manor stuck under fence issue could still occur if you quit to title and reloaded your save
Fix: Tipper not always getting activated when hitting certain objects with collision
Fix: Music tracks 57-9 and 67-9 would not unlock in the Phonograph. Will unlock retroactively if you already beat the game.
Fix: Oozing Organ incorrect sorting with glass floors
Fix: Crash when exiting Spark Cage if the cube was out of room bounds when it hit you
Fix: OOB respawn on Thorne
Fix: Warp shuffler default location
Fix: Warp shuffler death location
Fix: Warp shuffler considers Septemburg schoolhouse door arrangement (Note: Breaks existing warp shuffled games!)
Fix: Weapon demo would not display properly if you changed the weapon ability input option
Fix: Single bone would despawn before you could collect it when re-attempting completed bike course
Fix: Incorrect facing dir in mirror when taking to an NPC as beast
Fix: Spark Cages in Astral could sometimes freeze the room after a regular room transition
Fix: Talking to under glass NPC would trigger burrow attacks
Fix: Vampire Vault cheat made it impossible to dismount Furl’s nose laterally, blocking certain secrets
Fix: No weather does not disable wind
Fix: Vascular Syrup and Joule Syringe will no longer kill you.
Fix: Removed invulnerability period at the completion of mist shift
Fix: Snowman can’t be knocked through wall
Fix: Train pass spawn issue
Fix: Beast stuck in state on bounce
Fix: Thorne Rafter pixel aligned
Fix: Some underlab themes had the wrong tiles when the pool is empty
Fix: Mist shift restores less health
Fix: Mist shift 120 fps issues
Fix: Orrery Warden boost some attack damage
Fix: Thorne bones stuck issues
Fix: Gator simultaneous suck + damage issue
Fix: Possible to get stuck inside cracked ice under a fence using walk on pits modifier
Fix: Double transition during intro cinematic
Fix: Buster charge level not initialized properly until you swapped modes
Fix: Scarf accessory matches player custom palette
Fix: Crash when hitting thief with bike into screen transition
New: Final boss can be killed during more states
Fix: Backup item for fishing rod in sidearm shuffler not properly using the seed
Fix: Randomize sidearm properly drops carried item
Fix: Randomize sidearm sidearm cycler randomizes and properly drops
Fix: Butler flies to the skies
Fix: Beckoning Collar demon no longer attacks Ack and Dak
Fix: Jug no longer appears in trinket menu in shuffler
Fix: Summoner could be turned invisible/knocked through collision on last frame of warping
Fix: Eyeball stuck
Fix: Eyeball can be struck when returning home
Fix: Manor OOB
Fix: Random weather modifier crash
Fix: All underlab themes darken correctly
Fix: Sidearm shuffle broken
Fix: Wall burrow on ice broken
Fix: Burrow Chainer + Tunneling codex issue when falling
Fix: Lionel health adjustments
Fix: Bike wall leniency / 120 fps issues
Fix: Mansion OOB
Fix: Lionel damage adjustments
Fix: Willow the Wisp damage adjustments
Fix: Candle broken stat
Fix: Hollower’s don’t jump into the sky
Fix: Beast/NGP modifier unlock issues with cheat
Fix: Play time ends entering the last generator
Fix: Charge lantern damage 120fps fix
Fix: Astral switch/block layout change
Fix: Black hole OOB
Fix: Raft HUD issues
Fix: Raft can’t push when in walls
Fix: Stuck with jug not collected
Fix: Bad sorting on ripple when quitting to menu & reloading save file from the Bowery underlab
Fix: Beast Mina + thief interaction issues
Fix: Weather using modifiers can be hit by weapons
Fix: Dugin stuck in death
Fix: Item shuffler does not allow fishing trophies to be given out by Durwin (new save slots only)
Fix: Toggling the No Aggo modifier on/off would turn the Manor window effects into Septemburg lightning zones and send Mina to electric hell
Fix: OOB Burrow Wall
Fix: Mansion gate adjustments
Fix: Crash when transitioning world regions while certain crater effects were dissipating
Fix: Frostack body segments would not play death anim if head fell into a pit
Fix: Congealed incorrect hitbox on frame 1 of reform
Fix: Furl + Wallowers softlock
Fix: Furl more generous allowing you to jump on his nose so you can’t get stuck not being able to get back on
Fix: Congealed damage adjustments
Fix: Merman aggro range adjustments before boss
Fix: Localization fixes
Fix: Sidearm manual palettes
Fix: Drop sidearms modifier doesn’t drop two when citizens perish
Fix: Windfall charm works with Parasol
Fix: Permanently losing spark orb issues
Fix: Issue where you could potentially respawn in a wall in the Gut Depths
Fix: Intro letter works better with different palettes
Fix: Death menu displays 5 spark slots properly
Fix: Mist shift consistent hang time
Fix: Mist shift water similar to pits
Fix: Ultima damage adjustments
Fix: Item Shuffler could make items not be purchasable if stacked in shop
Fix: Exiting a Spark Cage in Astral Orrery improperly could cause enemies to not save sparks and item collection info correctly
Fix: Post Mist Shift jump hang time issues
Fix: Freeton tells you how many keys under 10 remain.
Fix: Timed rainbow platform switch hidden in breakable wall would save whether it was activated when the wall was broken, causing the timed switch to re-activate whenever you re-entered the room
Fix: Mist shift: slightly more recovered
Version 1.0.5 [r148188]
New! Add a framerate cap when vsync is disabled
New! [Steam] Can now force achievements to sync with feats in the menu.
[Linux] GLIBC version set to 2.34
[Mac] Fix: Crash on launch on macOS 12/13
[Windows] Fix: IME Disabled
[Windows/Mac/Linux] Fix: Multiple controller support fix
Fix: [Steam] Stutter caused by Steam cloud saves
Fix: Input should function properly when multiple controllers are connected
Fix: Clacker damage too high
Fix: Crash in Ossex intro
Fix: Bounce/Lightning repeat hits on tower
Fix: Crash with Nice frog throwing pickup
Fix: Fishing areas blocked properly
Fix: Player clipping collision issues
Fix: Duplicate flies no longer appear on train
Fix: Attack+Jump Dagger option works properly
Fix: Can’t respawn on glass in astral from proto spark
Fix: Ladder can’t softlock you outside Pinky’s
Fix: Can’t get stuck loading save with train missing
Fix: Diagonal whip after big hits
Fix: Portal state interruption issues
Fix: Panino better at handing out items in NG+
Fix: Floating after death when catching item
Fix: Spikes not triggering death
Fix: Wiggle whip no longer breaks secret dirt
Fix: Localization fixes
Fix: Out of bounds in the music hall when using certain tavern theme modifiers
Fix: Cycling pixel scaling is limited to prevent Steamdeck crashes
Fix: Velocity not reset when grabbed out of the drill driver
Fix: Manual modifiers section wasn’t taking into account the swap confirm/cancel option
Fix: All combo cheats would disable feats (even ones that made the game harder)
Fix: Dying with proto spark would cause sparks in spark doors to return to you immediately
Fix: Some controllers were causing the game to be unable to start up.
Fix: Softlock if you somehow clipped into the wrecker room without unlocking the door
Fix: Thief could softlock if you defeated him in 1 hit right after he bumped into you before the dialogue began
Fix: Thief had a bugged behavior if you avoided being hit by him for 1 second, then hit him before he could steal from you
Fix: Rhene could softlock if you attempt to go through a door and them immediately re-collect her during the dialogue
Fix: Backer code fix
Fix: Crash when transitioning south from the courtyard during the intro while hugging the right wall
Fix: Fishing areas blocked properly
Fix: Abducted clone hanging around
Fix: Bone beach tile art changes
Fix: Minigame achievement triggering
Fix: Can no longer talk to frog while pickup is being thrown
Fix: Credits update
Fix: Crash when going back to the Astral Orrery auto scroller without entering a checkpoint
Fix: The Congealed’s 3rd phase transition could cancel player death
Fix: Occasional crash when taking a snowball back and forth multiple times in the screen transition in Frozen Path
Fix: Butler not spawning properly
Fix: Lionel floor not spawning properly
Fix: Softlock with boat. Now respawns.
Fix: Dummy cache crash with some enemies
Fix: Ladder could get stuck in the train door if you threw it just before it departed
Fix: The Congealed did not work correctly with certain boss achievements depending on which of the 2 clones you killed first
Fix: Could get stuck in Astral Orrery if you killed a Spark Cage in an area that was inaccessible. Spark Cage now flies to player on kill.
Fix: Scarecrow enemy who drops a Kear in Septemburg had incorrect spawning/culling behavior when revisiting the room if you didn’t kill it the first time around. Could spawn multiple copies or despawn entirely.
Fix: Bubble Ring trinket invulnerability a bit more generous
Fix: New game plus modifier no longer clears save.
Fix: Train/Astral softlocks move you to a proper location when starting save
Fix: Spark could get stuck if it spawned inside a bush and attempted to eject from collision
Fix: Could get stuck under a fence when attempting to backtrack through the balcony section in Radiant Manor
Fix: Mina could get stuck in the grab state if an enemy grab broke her shield
Fix: Closed Underlab modifier workaround
Fix: Bounce plant gravity on screen transition issue
Fix: Battery buster ammo issue
Fix: Backer name visibility on cheat
Fix: Can’t grab things on ladder/rope
Fix: Buster can swap when aiming
Fix: Bayou shop skull flashing
Fix: tileset fixes
Fix: Could unlock the shield parry achievement by waiting on the perfect parry unlock screen
Fix: Item Randomizer options crash
Fix: Lunging cut won’t result in losing gravity
Fix: Can’t pickup items while being crushed (resulting in losing spark)
Fix: Crash when room transitioning on the same frame you attach to a hanging hook
Fix: Could get stuck in the Orrery Warden arena room if you already killed it before entering
Fix: Could jump off boss train
Fix: Can’t walk through spark doors on respawn
Fix: Exiting during dodging pendulum effect palette issue
Fix: Ossex gate made brighter
Fix: Localization adjustments
Fix: Race still gives reward if hit during dialogue
Fix: Softlock when falling into a pit the exact frame the proto spark effect begins
Fix: Screen transitioning would be disabled when getting hit out of certain shield states
Fix: In the sewers, could lose your spark to the red goopers who emerge from crates, making them uncollectable after the gooper despawns. Those goopers can no longer absorb your spark.
Fix: Lena would count Recall Disc warp distance as jump distance
Fix: Ice block enemies would not return your spark if you dropped them into a pit
Fix: Boning up no longer returns sparks from spark doors, that way you can’t get locked out of the Deprived Path
Fix: Beast fireball stuck on npc
Fix: Provisioner can’t grab you during intro
Fix: More backer names in the game
Fix: Armor/Note/Ticket spawn if broken chest
Fix: Bounce plant can’t dislocate bounce plant on path
Fix: Infinite huntsman issue
Fix: Could get stuck when catching an object the same frame as beginning a room transition
Fix: Pinky throwing Mina in wall
Fix: Invisible key sign in Ossex
Fix: Bat not charging sometimes
Fix: Gator out of bounds
Fix: Tomato farmer and Abbot displayed the wrong anim during screen transitions
Fix: Spark is stuck inside a burrow wall ejection
Fix: Shrank box used for spark collision ejection so it would no longer eject when just barely inside collision
Fix: Spark would snap position when entering a room via a burrow wall warp
Fix: Spark no longer tries to do a collision eject if overlapping a chest, snowball, or other breakable/movable object
Fix: Weapon brother boss rock attack fixed
Fix: Portrait contents would spawn in a wall if you killed the portrait and then left/returned
Fix: OOB Issue
Fix: Kraken/Final boss process feats properly
Fix: Reduced vertical requirement for Sniper Dagger feat
Fix: Bellow bustles can no longer chain burrow (broken in 1.05)
Fix: Catching item during subweapon throw softlock
Version 1.0.4 [r147820]
Fix: Dying would not reset your combo capacitor combo
Fix: Crash if you killed a Spark Cage on the same frame it hit Mina
Fix: Missing collision in Radiant Manor silhouette window section
Fix: Camera would sometimes get stuck if you fell in a pit during the Dark Deluxy boss fight intro
Fix: Invulnerability was not applied when burrowing into spikes with the traction treads equipped while in a burrow wall
Fix: Wrecker NPC would no longer be intractable if you attack him during his celebration
Fix: Spark would spawn at a negative Z position if you died in a pit fall after collecting a bonestone
Fix: Could get out of bounds in the Mutant Lab by burrowing into a moving glass flipper while it overlapped a wall.
Fix: Moving glass flippers in the Mutant Lab would not push the player
Fix: Missed capitalization in Lucky’s dialogue
Fix: Voltaic Guard would trigger on falling blocks in The Carving Man boss
Fix: Could respawn inside crusher during final phase of Mined Mind boss
[Windows/Mac/Linux] Fix: New controller support added
Fix: Credits updated
Fix: Localization fix
Version 1.0.3 [r147727]
New! Phonograph now keeps track of which crossfade track you set
Fix: Getting hit by fire with the Traction Treads when under a log could result in a softlock.
Fix: Could get pushed into a corner when rescuing Drillhardt
Fix: Carving Man could get stuck in the corner when transitioning into his boss arena
Fix: Credits names added
Fix: Crash when entering Kindle Woods with rain modifier enabled
Version 1.0.2 [r147692]
New! Screen scaling allows you to do a minimum of 20% (used to be 80%).
New! The big art panorama introduction for the final level was missing. It’s now restored!
New! More modifiers are enabled by default so Veteran combo modifier is accessible.
Fix: Mina would briefly respawn at the end of pit death to Locomotress Agness
[PC/Steam] Fix: Demo upgrade prompt is no longer triggered if you never played either the game or the demo.
Fix: [Switch 2] Resolution issues when setting the TV Resolution. Game may zoom in if system is forced into 1080p, then disconnected from the doc
Fix: When killing Locomotress Agness during the coyote time when falling into her mouth, the player would still die even though the boss was defeated
Fix: Trigger for the Radiant Manor panorama was missing
FIX: Bucket frog no longer floats away if it spawns in shallow water after you leave & reenter a room
Fix: Game would sometimes crash while screen transitioning when taking multiple snowballs through Frozen Pass
Fix: Brainless hit distance adjusted
Fix: Localization fixes and adjustments
Fix: Mac Input and fullscreen issues.
Fix: Locomotress Agness would softlock if you jumped out of her mouth during pit leniency frames when the fall would have normally killed you.
Fix: Game would potentially freeze when killing a boss on the same frame that you died.
Fix: Was able to bind right ⌘ on Mac.
Fix: Adjusted checkpoint bath steam poof sorting.
Fix: Crypt wall mistiled art fixed
Fix: No Level Cap Modifier was not working!
Fix: Credits names added
Fix: Go straight into walk (no longer need to go into the landing animation) after a hook or bouncy object
Fix: Some backer names were changed.
Fix: Could get softlocked between wall and poof poof
Fix: Item randomizer options weren’t saving
Fix: Controller/Keyboard buttons in dialogue sometimes did not display.
Version 1.0.1 [r147343]
Fix: Brainless hit distance adjusted
Fix: Global palettes modifier adjustments
Fix: No HUD modifier fixed with vial indicator
Fix: Fishing leads to nonprog in Bayou
Fix: Fish shadows no longer render under lava
Fix: Fish shadows no longer get stuck
Version 1.0 [r147208]
Game is out!! Have Fun!